The intended audience for the SWEBOK Guide includes:
Despite the millions of software professionals worldwide and the ubiquitous presence of software in our society, software engineering has relatively recently reached the status of a legitimate engineering discipline and a recognized profession.
In engineering, the accreditation of university programs and the licensing and certification of professionals are regarded as essential. These processes are vital for the continuous development of professionals and the overall enhancement of the profession’s standards. Establishing a core body of knowledge is fundamental to the creation and accreditation of university curricula, as well as the licensing and certification of professionals.
Reaching a consensus on this core body of knowledge is a significant milestone in any discipline. The IEEE Computer Society has identified this as crucial for advancing software engineering towards full professional recognition. The SWEBOK Guide, developed under the Professional Activities Board, is part of a long-term project aimed at achieving this consensus. The ongoing SWEBOK project, with its upcoming milestone—SWEBOK Version 5.0—will continue to redefine “accepted knowledge” and introduce new areas of focus.
The software engineering body of knowledge is an all-inclusive term that describes the sum of knowledge within the profession of software engineering. Since it is usually not possible to put the full body of knowledge of even an emerging discipline, such as software engineering, into a single document, there is a need for a Guide to the Software Engineering Body of Knowledge. This Guide will seek to identify and describe that subset of the body of knowledge that is generally accepted, even though software engineers must be knowledgeable not only in software engineering, but also, of course, in other related disciplines.
What do we mean by “generally accepted knowledge”?
To better illustrate what “generally accepted knowledge” is relative to other types of knowledge, the figure below proposes a draft three-category schema for classifying knowledge.
The Project Management Institute in its Guide to the Project Management Body of Knowledge defines “generally accepted” knowledge for project management in the following manner:
“Generally accepted” does not mean that the knowledge and practices described are or should be applied uniformly on all projects; the project management team is always responsible for determining what is appropriate for any given project.
The Guide to the Project Management Body of Knowledge is now an IEEE Standard, IEEE 1490-2003.
The Industrial Advisory Board of the SWEBOK Guide better defines “generally accepted” as knowledge to be included in the study material of a software engineering licensing exam that a graduate would pass after completing four years of work experience. These two definitions should be seen as complementary.
Knowledge Area Editors are also expected to be somewhat forward-looking in their interpretation by taking into consideration not only what is “generally accepted” today, but what they expect will be “generally accepted” in a 3 to 5 year timeframe.
Software engineers must not only be knowledgeable in what is specific to their discipline, but they also, of course, must know a lot more. The goal of this initiative is not, however, to inventory everything that software engineers should know, but to identify what forms the core of software engineering. It is the responsibility of other organizations and initiatives involved in the licensing and certification of professionals and the development of accreditation criteria and curricula to define what a software engineer must know outside software engineering. We believe that a very clear distinction must be made between the software engineering body of knowledge and the contents of software engineering curricula.
View the SWEBOK table of contents to get an overview of topics.
Steve Tockey, Construx Software, USA.
Rich Hilliard, USA.
Rich Hilliard, USA.
Xin Peng, Software School, Fudan University, China.
Steve Schwarm, Synopsys – Black Duck Software, USA.
Eda Marchetti, ISTI-CNR, Italy.
Said Daoudagh, ISTI-CNR, Italy.
Francis Bordeleau, École de technologie supérieure (ÉTS), Canada.
Alain April, École de technologie supérieure (ÉTS), Canada.
Ali Ouni, École de technologie supérieure (ÉTS), Canada.
Alain April, École de technologie supérieure (ÉTS), Canada.
Peter Leather, Exceptional Performance, UK.
Maria Isabel Sánchez Segura, Universidad Carlos III de Madrid, Spain.
Bob Aiello, CM Best Practices, USA.
Kenneth E. Nidiffer, George Mason University, USA.
Juan Garbajosa, Universidad Politécnica de Madrid, Spain.
Hironori Washizaki, Waseda University, Japan.
Akinori Ihara, Wakayama University, Japan.
Shinpei Ogata, Shinshu University, Japan.
Alain April, École de technologie supérieure (ÉTS), Canada.
Steve Tockey, Construx Software, USA.
Steve Schwarm, Synopsys – Black Duck Software, USA.
Nobukazu Yoshioka, Waseda University, Japan.
Seiji Munetoh, IBM Research, Japan.
Katsuhisa Shintani, Waseda University, Japan.
Eiji Hayashiguchi, Waseda University, Japan.
Maria Isabel Sánchez Segura, Universidad Carlos III de Madrid, Spain.
Steve Tockey, Construx Software, USA.
Yatheendranath TJ, DhiiHii Labs Private Limited, India.
Yatheendranath TJ, DhiiHii Labs Private Limited, India.
Steve Tockey, Construx Software, USA.
Yatheendranath TJ, DhiiHii Labs Private Limited, India.
Steve Tockey, Construx Software, USA.
Juan Garbajosa, Universidad Politécnica de Madrid, Spain.
Hironori Washizaki, Waseda University, Japan.
Annette Reilly, USA.
Hironori Washizaki, Waseda University, Japan.
The following persons contributed to editing the SWEBOK Guide V4:
Michelle Phon
Eric Berkowitz
The SWEBOK Guide requires participation from all parts of the world and diverse areas of software engineering. Help us by contributing to the public review in developing version 5.0
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SWEBOK is an acronym that stands for the Software Engineering Body Of Knowledge, an all-inclusive term that describes the sum of knowledge within the profession of software engineering.
Since it is usually not possible to put the full body of knowledge of even an emerging discipline, such as software engineering, into a single document, there is a need for a Guide to the Software Engineering Body of Knowledge.
This guide identifies and describes that subset of the body of knowledge that is generally accepted, even though software engineers must be knowledgeable not only in software engineering, but also, of course, in other related disciplines.
Software engineers worldwide can participate in the guide’s development. Anyone can sign up to be a reviewer. Look for postings of other opportunities and reviewer sign up on the SWEBOK Volunteer page.
Anyone who develops software should be familiar with the guide and use it where applicable.
There are a multitude of purposes for using SWEBOK including:
The Computer Society began defining this body of knowledge in 1998 as a necessary step toward making software engineering a legitimate engineering discipline and a recognized profession. As software becomes the center of critical systems, it is only natural that standards of practice, knowledge, and training would arise in software engineering.
A simple definition is “established traditional practices recommended by many organizations.”
Another definition that the SWEBOK guide uses comes from the Project Management Institute. Its Guide to the Project Management Body of Knowledge defines “generally accepted” knowledge for project management in the following manner:
“‘Generally accepted’ means that the knowledge and practices described are applicable to most projects most of the time and that there is widespread consensus about their value and usefulness. ‘Generally accepted’ does not mean that the knowledge and practices described are or should be applied uniformly on all projects; the project management team is always responsible for determining what is appropriate for any given project.”
The Industrial Advisory Board for the 2004 SWEBOK guide better defines “generally accepted” as knowledge to be included in the study material of a software engineering licensing exam that a graduate would pass after completing four years of work experience. These two definitions should be seen as complementary.
The SWEBOK guide uses a rigorous process that includes successive levels of review. When an editor proposes a draft knowledge area, a selected group of invited experts provide wide-ranging comments, in a review similar to that for academic papers. The group discusses these comments, and the editor then incorporates the accepted changes.
Next, a larger group of invited practitioners answers a set list of about 14 questions on the new draft. These questions have to do with relevancy and usefulness, and the editor uses the responses to further refine the draft. The last review is open to the public, but comments must be specific and refer to a particular line or item within the draft.
Many publications and books have referred to the SWEBOK Guide. Examples are the following but not limited to them. Many more publications discuss and refer to the SWEBOK Guide available on the IEEE Computer Society Digital Library (CSDL) and the IEEE Xplorer®.
The Consolidated Reference List identifies all recommended reference materials that accompany the breakdown of topics within each knowledge area (KA). This Consolidated Reference List is adopted by the software engineering certification and associated professional development products offered by the IEEE Computer Society. KA Editors used the references allocated to their KA by the Consolidated Reference List as their Recommended References. See Appendix C of the guide for more details.
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