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Online Gaming Standards Committee

Learn more about the Online Gaming Standards Committee, it's mission, chair, and more.

The Online Gaming Standards Committee (OGSC) develops standards in all aspects of online gaming such as cloud gaming and electronic sports (Esports) ecosystems including terminology and definitions, functionality, performance, interoperability and social responsibilities, covering the full lifecycle of game and e-sports development, publishing and operations.

Committee Chair

Alicia Nie STANDARDS COMMITTEE WEBSITE

Example Working Groups & Standards


Technology for Electronic Sports Working Group

  • IEEE P2946 Guide for Electronic Sports (Esports) Integrity
  • IEEE P2947 Guide for Broadcasting Electronic Sports (Esports) Events

Cloud Gaming Working Group

  • IEEE P2948 Standard for Framework and Definitions for Cloud Gaming
  • IEEE P2949 Recommended Practice for the Evaluation of Cloud Gaming User Experiences

Game Quality Assurance Working Group

  • IEEE P3341 Recommended Practice for Mobile Game Experience Indicators and Evaluation Criteria
  • IEEE P3391 Standard for Technical Requirements for Mobile Game Quality

Current Needs


  • IEEE P2946 Guide for Electronic Sports (Esports) Integrity:

    Esports events need to be fair and equitable. In-game cheating plug-ins may act similarly to stimulants in traditional sports, making the game unfair, so cheating is strictly prohibited at any time. The means of cheating in Esports are technical in nature and potentialy hidden in competitions. Therefore, the establishment of an uniform guide to prevent, detect, and record cheating may increase the integrity in Esports events.

    IEEE P2946 Stakeholders: Organizers and service providers of Esports events, online game developer and publishers

  • IEEE P2947 Guide for Broadcasting Electronic Sports (Esports) Events:

    Audiences of Esports events desire an immersive viewing experience during live broadcasting (casting/caster) and relaying of the events. In the early stage of the development of the Esports industry, organizers of Esports events relied on the traditional live broadcasting and relaying technology of sports and television for broadcasting of Esports events. Since 2015, there are a growing number of emerging technologies that take into account the digital features of Esports live broadcasting and relaying, such as remote integrated production technology and cloud studio technology. The application of digital technology in Esports events not only improves the efficiency and lowers the cost of event production, but also meets the diversified needs of more users who watch games by presenting more comprehensive and immersive content.

    IEEE P2947 Stakeholders: Organizers and service providers of Esports events, online game developer and publishers.

  • IEEE P2948 Standard for Framework and Definitions for Cloud Gaming:

    Cloud gaming is viewed as the new race track for the online gaming industry. By running games directly on the remote servers, cloud gaming can greatly reduce the hardware requirements and costs for users, and can provide users with free configuration, free download gaming experiences. Compared with the traditional game industry, the ecosystem of cloud gaming is bigger with the introduction of new roles such as cloud computing vendors, cloud game platform developers and operators, and emerging game distributors over social platforms and short videos. The key technical features and components of cloud gaming system are quite different from those of traditional mobile games. The standardization of cloud gaming framework and definitions is the basis and premise for promoting the industry to achieve consensus, providing an efficient and applicable technical framework for the design, development and operation of cloud gaming.

    IEEE P2948 Stakeholders: Game developers, game publishers, game operators, game distributors, network carriers, terminal vendors and chipset vendors.

  • IEEE P2949 Recommended Practice for the Evaluation of Cloud Gaming User Experiences:

    Cloud gaming is viewed as the new race track for the online gaming industry. The convergence of 5G and cloud computing technology will bring opportunities for disruptive changes and development in the gaming industry. By running games directly on the remote servers, cloud gaming can greatly reduce the hardware requirements and costs for users, and can provide users with free configuration, free download gaming experiences. Low-latency audio and video, real-time interaction among users and user interfaces, and real-time content generated by user operations are the key technical requirements of cloud gaming, which are quite different from those of traditional non-cloud-based mobile gaming. When these technical requirements are not met, there may be a serious impact on the gaming experience. Therefore, it is urgent to develop a comprehensive set of experience evaluation methods and models to provide a systematic and quantitative description of the end-to-end user experience for cloud gaming.

    IEEE P2949 Stakeholders: Game developers, game publishers, game operators, game distributors, network carriers, terminal vendors and chipset vendors.

  • IEEE P3341 Recommended Practice for Mobile Game Experience Indicators and Evaluation Criteria:

    In recent years, mobile game applications are developing vigorously and have become one of the most frequently used mobile applications. Therefore, the evaluation of users' mobile game experience has become a focus of the industry. There is no clear evaluation system which include quantifiable indicators and evaluation methods for users’ mobile game experience, especially dealing with complex mobile game experience problems. A standard is needed to evaluate the requirements of users’ experience for mobile games, in order to construct a unified evaluation system and method, which can quantify the complex problems with users’ experience and truly reflects users’ need.

    IEEE P3341 Stakeholders:Game developers, game publishers, game operators, game distributors, network carriers, game peripheral device distributors, terminal vendors, chipset vendors.

  • IEEE P3391 Standard for Technical Requirements for Mobile Game Quality:

    Mobile game marketing revenue has exceeded 70% of Internet game marketing revenue, driving the overall growth of the game market. From the perspective of mobile game quality, the entire mobile game industry is still in the early stages of development. There are mobile game quality problems including mobile game functionality problems, compatibility problems, server performance problems, client performance problems, network availability problems, and game service security problems. There is a need to establish a standard to provide technical requirements for mobile game quality for the entire life cycle of mobile game research and development, publishing, operation, and management.

    IEEE P3391 Stakeholders:Game developers, game publishers, game operators, game distributors, network carriers, terminal vendors and chipset vendors.

Past webinar’s URL

https://www.computer.org/csdl/video-library/video/1DZkueRdmRG https://www.youtube.com/watch?v=a4b6Z32yObA

Helpful Links

Technology for Electronic Sports Working Group IEEE P2946 Guide for Electronic Sports (Esports) Integrity IEEE P2947 Guide for Broadcasting Electronic Sports (Esports) Events Cloud Gaming Working Group IEEE P2948 Standard for Framework and Definitions for Cloud Gaming IEEE P2949 Recommended Practice for the Evaluation of Cloud Gaming User Experiences Please subscribe to the IEEE OGSC public e-mail distribution list to receive future communications.
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